So much is not being done with VR technology, mostly because Meta aren’t a technology company. They’re an acquisitions and holding company posing as a tech company.
Give devs the ability to convert QR codes into VR objects.
In this case this VR experiencer would look at two QR codes on a sign at the start of the walk, and the VR map could then be correctly overlayed onto the real forest.
Or another use case: putting QR codes on exercise weights so the game can track them, rather than struggling to track your hands or controllers.
Booted my Quest 2 recently. They are trying to push that metaverse bs hard on the front page. And every metaverse game thumbnail is of course AI slop. And proper VR games are pushed all the way down. Meta is destroying VR gaming and VR in general. No smart game dev will put serious time and money into VR in the future.
That is something i really loved about the cards you got with the Nintendo 3DS. You could point the camera at the card and the character on that card would come out.
You are mostly correct. The quest can detect walls and furniture, so there are some fun looking irl platformer game demos, but nothing big yet. Developers have only just been granted access to the camera feeds.
The raybans have sold 2m units. I think the target market is instagramers not XR enthusiasts.
Meta rolled back furniture detection … and “passthrough” means the camera feeds… You can’t access individual cameras just the whole processed image at the end. It’s not like I can request just one video feed or something.
Agreed, and that’s one of the main reasons why the Apple headset failed (other than the price, and the fact that it’s a VR headset that can’t play VR games, of course).
Three things need to happen before outdoor VR/headset AR becomes mainstream:
It needs to look like a normal pair of glasses,
It needs a to have mainstream software support,
It needs to be affordable (less than $500, ideally under $300).
1 can never happen, at least if you’re defining “normal” as currently fashionable sunglasses. AR maybe, but VR needs full color displays at a certain distance so the eye can focus and it needs to block out other light sources. And then the power source and computer needs to connect somehow. Maybe, as in sci-fi maybe, we can develop a superdense high-definition display that beams directly into the retina while compensating for the lens, variable focus, and general motion of the eye so it can sit an inch away and look crisp, but I can’t imagine that being realistic this side of fifty years (and it doesn’t solve the energy or processing problems). VR is either not going to be mainstream in our lifetime or everyone is going to accept wearing a shoebox on their face for the experience.
2 and 3 are reasonable requests, there should be headsets that are as attainable and compatible as a standard monitor.
That part about overlaying the map would be more AR, and idk if Facebook is doing work in that realm. I know Microsoft has been for years. I remember that cool little Minecraft demo from E3
So much is not being done with VR technology, mostly because Meta aren’t a technology company. They’re an acquisitions and holding company posing as a tech company.
Give devs the ability to convert QR codes into VR objects.
In this case this VR experiencer would look at two QR codes on a sign at the start of the walk, and the VR map could then be correctly overlayed onto the real forest.
Or another use case: putting QR codes on exercise weights so the game can track them, rather than struggling to track your hands or controllers.
Booted my Quest 2 recently. They are trying to push that metaverse bs hard on the front page. And every metaverse game thumbnail is of course AI slop. And proper VR games are pushed all the way down. Meta is destroying VR gaming and VR in general. No smart game dev will put serious time and money into VR in the future.
That is something i really loved about the cards you got with the Nintendo 3DS. You could point the camera at the card and the character on that card would come out.
Friggin hate how locked down the Quest is, you basically can’t do anything with it.
But, but metaverse. nfts :(
Meta’s pivot to AR is accidental.
Their only AR feature for quest is passthrough. They’ve got their raybans but I doubt many are buying them. I couldn’t even tell you what they’re for.
You are mostly correct. The quest can detect walls and furniture, so there are some fun looking irl platformer game demos, but nothing big yet. Developers have only just been granted access to the camera feeds.
The raybans have sold 2m units. I think the target market is instagramers not XR enthusiasts.
Meta rolled back furniture detection … and “passthrough” means the camera feeds… You can’t access individual cameras just the whole processed image at the end. It’s not like I can request just one video feed or something.
Yes. The consumer quest is mainly an overlay AR device at the moment with little environmental information being added.
But combine the quest technology and software with rayban form factor and then Meta have a very strong AR device. All the building block are there.
The stupid looking thing hanging off your face is still going to be a huge turn off.
Until they fix the form factor, VR isn’t going to be a real thing.
Agreed, and that’s one of the main reasons why the Apple headset failed (other than the price, and the fact that it’s a VR headset that can’t play VR games, of course).
Three things need to happen before outdoor VR/headset AR becomes mainstream:
1 can never happen, at least if you’re defining “normal” as currently fashionable sunglasses. AR maybe, but VR needs full color displays at a certain distance so the eye can focus and it needs to block out other light sources. And then the power source and computer needs to connect somehow. Maybe, as in sci-fi maybe, we can develop a superdense high-definition display that beams directly into the retina while compensating for the lens, variable focus, and general motion of the eye so it can sit an inch away and look crisp, but I can’t imagine that being realistic this side of fifty years (and it doesn’t solve the energy or processing problems). VR is either not going to be mainstream in our lifetime or everyone is going to accept wearing a shoebox on their face for the experience.
2 and 3 are reasonable requests, there should be headsets that are as attainable and compatible as a standard monitor.
https://www.evenrealities.com/en/g1
Add an electrochromic layer for VR.
Electrochromic displays don’t emit light or have anywhere near the color capacity necessary here.
The Electrochromic layer is to block/reduce the outside world for a better VR experience.
Where, then, is the display?
On the layer(s) before the Electrochomic layer (relative to the eye).
You can already get cheap enclosures that you can put your phone into to make it work as a VR headset.
And they kinda suck.
That part about overlaying the map would be more AR, and idk if Facebook is doing work in that realm. I know Microsoft has been for years. I remember that cool little Minecraft demo from E3
I mean AR was a major selling point of the Quest 3