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minus-squareKnock_Knock_Lemmy_In@lemmy.worldlinkfedilinkarrow-up2arrow-down1·1 day ago 1 can never happen, at least if you’re defining “normal” as currently fashionable sunglasses. https://www.evenrealities.com/en/g1 Add an electrochromic layer for VR.
minus-squareSoggy@lemmy.worldlinkfedilinkEnglisharrow-up4·23 hours agoElectrochromic displays don’t emit light or have anywhere near the color capacity necessary here.
minus-squareKnock_Knock_Lemmy_In@lemmy.worldlinkfedilinkarrow-up1·22 hours agoThe Electrochromic layer is to block/reduce the outside world for a better VR experience.
minus-squareKnock_Knock_Lemmy_In@lemmy.worldlinkfedilinkarrow-up1·20 hours agoOn the layer(s) before the Electrochomic layer (relative to the eye).
minus-squareSoggy@lemmy.worldlinkfedilinkEnglisharrow-up2·19 hours agoWell that’s at least an inch of electronics and lens and doesn’t address the focal distance problem. You’re putting the cart well before the horse here, automatically swapping from AR to immersive VR is the last thing to solve.
minus-squareKnock_Knock_Lemmy_In@lemmy.worldlinkfedilinkarrow-up1·9 hours ago Well that’s at least an inch of electronics and lens Surprisingly not. Look at the previous link. and doesn’t address the focal distance problem. This is lens related. For thin lenses you sacrifice quality. You’re putting the cart well before the horse here, automatically swapping from AR to immersive VR is the last thing to solve. I was addresses a specific question about VR using AR glasses.
https://www.evenrealities.com/en/g1
Add an electrochromic layer for VR.
Electrochromic displays don’t emit light or have anywhere near the color capacity necessary here.
The Electrochromic layer is to block/reduce the outside world for a better VR experience.
Where, then, is the display?
On the layer(s) before the Electrochomic layer (relative to the eye).
Well that’s at least an inch of electronics and lens and doesn’t address the focal distance problem. You’re putting the cart well before the horse here, automatically swapping from AR to immersive VR is the last thing to solve.
Surprisingly not. Look at the previous link.
This is lens related. For thin lenses you sacrifice quality.
I was addresses a specific question about VR using AR glasses.