You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.
It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter’s guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.
So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven’t really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There’s just not two decades of improvement by them.
I agree - have you used the modlists from OpenMW? They can improve the game by quite a bit (still not to modern standards, but at least not absolutely terrible)
I used a lot of mods, but I don’t remember all of them right now
“Natural growth and decay” I think was the one I got for stats, because I didn’t want to deal with the original’s insane leveling system. It was pretty good, but had some bugs. Once you got money to pay for training, the wheels fell off because you could rocket up all your skills and stats.
Once you have the skills for Frenzy100 and a spear, you can get unlimited money by taking out the guards that carry ebony weapons. Ok, that kind of wackiness is a little charming.
I also got a mod so NPCs had more money, because hitting every merchant in town and advancing time so they refresh is really tedious.
Oh, and I got one so Magicka regenerates, because constantly sleeping or chugging potions is tedious.
You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.
It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter’s guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.
So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven’t really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There’s just not two decades of improvement by them.
I agree - have you used the modlists from OpenMW? They can improve the game by quite a bit (still not to modern standards, but at least not absolutely terrible)
I used a lot of mods, but I don’t remember all of them right now
“Natural growth and decay” I think was the one I got for stats, because I didn’t want to deal with the original’s insane leveling system. It was pretty good, but had some bugs. Once you got money to pay for training, the wheels fell off because you could rocket up all your skills and stats.
Once you have the skills for Frenzy100 and a spear, you can get unlimited money by taking out the guards that carry ebony weapons. Ok, that kind of wackiness is a little charming.
I also got a mod so NPCs had more money, because hitting every merchant in town and advancing time so they refresh is really tedious.
Oh, and I got one so Magicka regenerates, because constantly sleeping or chugging potions is tedious.
And one so you can have up to 12 marks saved.
If you have any recs let me know
P sure you’re thinking of a room at Ghostgate, not the fighters guild.
Morrowind stealth was actually broken. Pickpocketing even with max skill doesn’t work as intended.
https://en.uesp.net/wiki/Morrowind:Ald'ruhn#Notes
It’s the Ald’ruhn fighter’s guild. Apparently it’s not a full set, but it’s a lot of it.