I mean, maybe my friends are just weird, but I’m looking at the success of mass effect trilogy, BG3, the older dragon age games, etc and a huge talking point was always all the companions and possible avenues of romance and sex. That should never be the focus of the game, but it can be a substantial part of the overall experience and add a lot.
No one wants to admit they want that stuff in a survey but those are always super popular
I mean, I played Firewatch. It’s part suspense and mystery but I felt there was a possible romance angle there that is hard to deny. You can make it platonic and straightforward but I remember feeling quite connected to the person on the other line.
Then again, I’m twice the age of a “teen” so I don’t know if it fits.
I mean, that’s what fanfiction.net is for if you want to ship Bowser and Peach.
Never enough dakka.
Related game: Mothergunship
What’s this from?
I meant the cartoon ork in a suit :P
You’ve also simultaneously failed age verification
Good Sir I’m almost 40. I thought Ancient Aliens Guy was ubiquitous.
A romance story is good if’s not half-assed and a game doesn’t depend on it. 16-bit RPG’s did it well.
As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.
Yeah it’s too bad their formula isn’t “what if we made a good game?”
That’s not how senior management approvals work. You’re not allowed to pitch an opinion. Youre only allowed to make recommendations based on something that previously worked or if it’s a direct request by multiple users in an official feed back form. Why do you think there is no creativity in AAA games, they call it “data driven decision making”.
Who cares what teens want?
They don’t have any money.
Is that why no one cares what I want? Because I don’t have any money? 🤔
Money is the old economy. Teens have something that adults don’t have that is infinitely more valuable than money: attention. This is how, despite having no money, teen taste and culture is so over-represented today.
They also will become adults. So hook them now. They might also have access to their parents’ money.
I genuinely think that money is no longer the goal of the top economic echelon. Techniques for controlling how people spend money can be generalized into controlling all their behaviour; total power.
Been saying this for a long time now. Romance in video games is about as batshit-cringy as it gets and is a tremendous waste of time that could have been used to add meaningful content or fix stability issues/bugs instead.
I enjoy well-done romance in games. It’s just a taste thing.
What is the flavor of romance?
Salty milk and coins.
Does that exist?
I still miss Judy from Cyberpunk 2077 so yeah…
Mass Effect did it quite well (at least some of them like Tali), although with a touch of cringe
And The Witcher obviously
And of course some story games like Life Is Strange, but they’re character-focused so it makes sense
What’s your fave?
I’ve played so many it is hard to have a favorite. I like when different games try to incorporate romance, but I still prefer visual novels. I have played so many where you are a guy romancing women (these usually are bad quality and an excuse to see sex, I am fine with sex but at least emphasize the romance) but have been getting into otome games where you are a woman romancing guys. There are still bad tropes in some of these games, like noncon (I only do consensual). There are also queer games like Dream Daddy I enjoyed.
For non-VN I would say I liked Bioware’s games, Stardew Valley, Harvest Moon games, Story of Seasons games, Rune Factory games, Persona games, Divinity Original Sin 2, Baldurs Gate 3 (haven’t beaten yet, seems promising), Cyberpunk 2077 (Judy), Life is Strange, and Obsidian/Bethesda (sorta).
Nice to see a shout-out for DOS2. I liked that it leaned into its sex scenes when called for. Too many M-rated games are still afraid to go there with it. I also feel like it’s a bit more earned when it takes a while to develop, or as is often the case, the setting is so oppressive that it puts romance firmly in the background. Mass Effect 3 was great about this.
Liara
You’re starting on the wrong end.
People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.
People don’t know what they want until it’s in front of them, but devs know what they wanna make.
I think you hit the nail on the head with those points.
I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.
For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly “smarter”. In actuality the only thing changed was enemies health pools and damage output and it was identical AI.
Gamers usually have a holistic experience with the games they are playing. There’s definitely a place for user feedback to work, but devs don’t look at a game the same way that people playing them do. Asking people who don’t know how something works for feedback will give you perspective, but it doesn’t necessarily lead to informed design decisions.
“I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.”
I think this is a great example. You can’t distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game “Not Tonight”, a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that’s sort of the whole point: It being a clone specifically leverages the energy of “Glory to Arstotzka” to satirise the UK’s institutional racism.
Surveys don’t capture that games like this aren’t just clones of Papers Please, they’re actively in conversation with Papers Please
I really enjoyed my Shepard and Liara romance during the Mass Effect trilogy, but I don’t think it’s particularly well executed in most other games.
I as a video game enthusiast do not want my character to experience romance. It doesn’t happen in real life the way it is portrayed in media, and it’s fucking boring seeing it over and fucking over again. Gimme tragedy, gimme a problem I can solve, a mystery, or a war to fight. But romance, and sex, have not a damn place in those things. Developers of apparently every damn media have gotten it drilled into their heads that we want to read, watch, play thru, and otherwise experience their mental masturbation. Well I for one, don’t fucking want to experience it at all. Gimme a story, and if you can’t do it without pointless sex scenes then you don’t have a fuckin story, you have a story about fuckin.
Did romantic feelings have any place in Max Payne 2?
Sometimes it’s fun
Well this is funny sex humor
Not romance
This is the same thing TV shows figured out ages ago: you give people a flirty relationship and it’s generally fun to watch. You turn that flirting into an actual relationship and it’s boring + usually some fan service where the authors of the show try to get their female coworkers as naked as they can be manipulated into getting. And then they always need to make that same female coworker get pregnant and force her to fake giving birth.
Tldr it doesn’t matter what the fans want, authors are fucking pervs.
I dunno. problems, mysteries, and war aren’t usually portrayed realistically in video games, either.
that’s only true because most of you motherfuckers do robotic gamified romances that don’t feel natural, heartfelt or interesting.
kids these days don’t want sex they want to be held as they curl up in a ball and cry
Hey, me too
Romance in video games is fun, yeah, but it’s usually just something extra. It’s rarely the main focus and I’m hard-pressed to really imagine how to make it the main focus without making a gooner game. Usually romance/sex is sort of the cherry on top of an otherwise good game.