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Joined 3 years ago
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Cake day: June 11th, 2023

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  • As the dude from this picture, let me tell you that piracy was reeeally different 30 years ago (more like 25 for me). We were years away from DSL, downloading a piss-poor CAM rip of Star Wars ep1 took hours. Then you’d invest in a CD burner and exchange movies with your friends.

    When I cancelled my subscriptions a year ago, I found out about Jellyfin and the *arr stack, took a couple of hours to set them up, and now I can download a whole show in a couple of taps while my friend is telling me about it, and watch it on my TV in 4K, or on my phone in the subway like 15 minutes later.

    Sure, the underlying methods of acquisition haven’t changed much since BitTorrent came out, but the ecosystem is on a whole other level.










  • I bought Dredge and finished it, it was really nice. But yeah I had to look for it after reading some nice reviews, the play store is a dumpster fire when it comes to discovery.

    I want to pay up to 10€ for a complete game. I don’t want these “free” games where half the screen is littered with timers, microtransactions and a billion different currencies. I tried Underdark as I’ve seen it recommended multiple times, the gameplay is OK I guess but seriously, look at this shit:

    Each red dot opens a popup where you collect a miserable amount of currency. There are usually tabs and scrolling lists in the pop-up, you need to spend 5 minutes just to collect them all while avoiding the ad-supported ones because there’s no way to come back to the game once the ad is opened.

    $31 for a weekly box?? Who the fuck pays for those??


  • Even if the app is relatively simple and feature-complete, you need to go back to it at least once a year to make sure it complies with the latest guidelines/restrictions, replace deprecated APIs, and check dependencies for security issues.

    Simple enough for a calculator, but if the app needs to do stuff in the background, communicate with web services, play multimedia content, or use the camera, it can become very time consuming.

    It may make sense on Macs where users accept making a $10 or $20 one-time payment, but very few mobile users accept paying for apps at all, let alone $5 or $10. In that case, you need a lot of buyers or you’ll end up maintaining it out of pocket.