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Joined 7 months ago
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Cake day: December 6th, 2023

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  • Man, I decided to do just that, and it was almost exactly what I thought (minus the technical words): if a velociraptor can do a metric fuckle of damage with their two hook-toes, a T-Rex with 2 of those on each hand can fuck something up, presuming it’s close enough (which, as the T-Rex head/bite-force, and distance from the jaw suggests), would have been pretty frequently.

    Even if each claw only did a little damage, that’s still a lot of blood loss throughout the conflict, and the T-Rex would be more likely to win.


  • Even if it’s not an MMO, player count can be a very strong indicator of enjoyment/income at a given time. Even if it’s a single player game, player count can show how popular a game is on whole. If a 5yo game still has engagement numbers above newly released games, it’s strongly correlated with studio income/gamer trends.

    They can base future decisions on what they did correctly/incorrectly, and develop their next game/dlc/etc with those lessons learned.

    Release a game that has nobody playing after a month? Crapbasket. Release a game that has well into a million players despite the age? Fucking masterpiece.









  • Satisfactory. It’s been in early access for a few years now, 2019 I think? At the beginning of this year (2024) they announced the next update would be the 1.0 release. I’ve been playing it on/off for years, especially recently with all the strides they’ve made in development.

    The game is like Factorio, but presented as an FPS. You get dropped onto a planet in a pod straight out of Halo: ODST by a space-future megacorp called Ficsit, with the goal of harvesting the planet’s resources for Ficsit off-planet divisions.

    I have almost 1500hrs in Satisfactory since I got it, there’s no shortage of gameplay. Coffee Stain (devs) have been posting videos regularly, updating the community on new/discontinued features, revamped recipes and production rates, and even just being silly as much as being helpful, to the point where Coffee Stain is my go-to example of good devteam-community interaction.

    Oh, and it also has a really good modding community, so if there’s anything that’s not in game, that you want in game, it’s probably already been made by one or two modders.