• NocturnalMorning@lemmy.world
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      3 days ago

      Yes, but i dont want to use them. I want an integrated terrain editor like what Unreal has. Their philosophy is to make everything optional as an addon to keep Godot lightweight. But there’s no reason they couldn’t integrate a terrain editor as a plugin you can turn on and off directly in the Godot settings.

      Currently, you have to go find a 3rd party addon, install it. And try to use it. There are zero guarantees that any of it will function correctly.

      I want an officially supported addon that is integrated enough with Godot to be turned on and off through a menu, even if it requires restarting the editor to use it. (That’s how Unreal does a lot of plugins) They are officially supported, but not enabled or in a build unless you check a box and restart the editor.