Going for the speed achievements. I had the great idea that fewer asteroids meant I could race to planets and Solar System Edge with lighter ships.
…turns out it also applies to asteroid chunks. My ships needed a full hour to refuel, and space science took several hours to get the research for getting to Vulcanus.
RESTART


Another strategy you could do to mitigate that is have a blueprint of your ship with huge extended arms, keep a cargo bay’s worth of the materials, and whenever you stop, slap that blueprint on.
Collect materials like a stationary satellite build, and then deconstruct the arms, and pack them away.
Wish this could be a fully automated thing, but its livable for a speedrun situation.
You could even store asteroids in permanent belts on your real ship, so the processing can keep going mid-flight.
This is an amazing tip, I’m going to use this for all my platform builds now.
Most likely just for the build/startup phase which happens in orbit. I’m sure it will reduce the time from build to launch massively