Going for the speed achievements. I had the great idea that fewer asteroids meant I could race to planets and Solar System Edge with lighter ships.

…turns out it also applies to asteroid chunks. My ships needed a full hour to refuel, and space science took several hours to get the research for getting to Vulcanus.

RESTART

  • Deestan@lemmy.worldOP
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    5 months ago

    There is a viable strategy with it, but it requires a specific infrastructure from the start: Build a huge science platform with 40 grabbers to get going, and ship water up via launches. After Vulcanus for carbon, all fuel can be shipped up.

  • Khanzarate@lemmy.world
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    5 months ago

    Another strategy you could do to mitigate that is have a blueprint of your ship with huge extended arms, keep a cargo bay’s worth of the materials, and whenever you stop, slap that blueprint on.

    Collect materials like a stationary satellite build, and then deconstruct the arms, and pack them away.

    Wish this could be a fully automated thing, but its livable for a speedrun situation.

    You could even store asteroids in permanent belts on your real ship, so the processing can keep going mid-flight.

    • kronicd@lemmy.world
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      5 months ago

      This is an amazing tip, I’m going to use this for all my platform builds now.

      Most likely just for the build/startup phase which happens in orbit. I’m sure it will reduce the time from build to launch massively