• Eccitaze@yiffit.net
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    10 months ago

    I think it’s sorta okay that the enemies don’t get too much stronger, especially since (at least for casters) a lot of the added power comes in the form of gaining access to stupidly OP spells like Hypnotic Pattern. I don’t think it would be very fun if enemies started using tactics that amounted to “Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”

    • Sas [she/her]@beehaw.org
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      10 months ago

      That’s how my first try at one act 1 boss went. They multiplied with illusions and those cast hold person on each party member and then just killed them all. I didn’t try that boss after until way later

      • Eccitaze@yiffit.net
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        10 months ago

        Yeah, I feel like having someone who can cast Magic Missile is almost mandatory for that fight, simply because the illusions have 1 HP, are very spread out, and Magic Missile can target multiple enemies and is guaranteed to hit. It’s perfect for killing almost all of the illusions in a single turn.

    • Schlock@beehaw.org
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      10 months ago

      “Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”

      I had to reload multiple fights because the enemies just killed 3-4 of my partymembers before I had my first turn. Random Initiative is really not something I like in Games.