• wahming@monyet.cc
    link
    fedilink
    English
    arrow-up
    30
    ·
    10 months ago

    For games with a shitton of content, I’m not sure it’s entirely possible. You just can’t have every single combination of stuff checked out after every change

    • iAmTheTot@kbin.social
      link
      fedilink
      arrow-up
      17
      ·
      edit-2
      10 months ago

      There were 1st level spells that had missing info or flat out wrong info. This is content players are immediately going to interact with.

      There’s a major NPC whose story line gets broken beyond repair in multiplayer if you don’t do things just right. This is only a few hours into the game.

      I don’t think I’m setting a very high bar here.

      • Feydaikin@beehaw.org
        link
        fedilink
        arrow-up
        17
        ·
        10 months ago

        Compared to a lot of Triple-A games out there, it is polished.

        It’s a pretty big game with a lot of variations. And as i said; It just got it’s first patch and more are coming.

        It took Bethesda about 12 years before they got around to fixing the “Games for Windows Live” thing in Fallout 3. Which literally made the game unplayable. That was a problem.

        I’m sure they’ll get Wyll fixed for you, if he hasn’t already been in this patch.

        But now I’m intrigued… If you don’t think you’re setting the bar high, what games are you comparing BG3 to that were that bug free at launch?

        • iAmTheTot@kbin.social
          link
          fedilink
          arrow-up
          12
          ·
          10 months ago

          Scope is not an excuse for bugs and I’m tired of people making that argument. If they couldn’t deliver this scope as a polished game, maybe they should have reduced the scope.

          • gk99@beehaw.org
            link
            fedilink
            arrow-up
            17
            ·
            10 months ago

            Gonna be real with you, this is a terrible take. I’d much rather have games pushing boundaries at the cost of some bugs rather than a bunch of the same old regurgitated elements over and over to be safe.

            GTA3 had plenty of bugs, the Purple Nines glitch being particularly infamous. Literally nobody out there is saying “wow, I wish they’d stuck with the top-down style games instead of going 3D because this bug has seriously inconvenienced me.”

          • Feydaikin@beehaw.org
            link
            fedilink
            arrow-up
            15
            ·
            edit-2
            10 months ago

            We wouldn’t have any games with the stardards you’re suggesting. I think you’d be hard pressed to live up to them yourself, if I’m being honest.

            No product is without it’s faults and flaws.

            I’m sorry you happend to be one of the people that got that bug.

            If it’s as big a deal for you as it sound like, I’d recommend getting a refund. It’s as simple as that.

            • iAmTheTot@kbin.social
              link
              fedilink
              arrow-up
              6
              ·
              10 months ago

              We wouldn’t have any games with the stardards you’re suggesting.

              This is the most ridiculous and hyperbolic thing I’ve read all week.

              • Feydaikin@beehaw.org
                link
                fedilink
                arrow-up
                5
                ·
                10 months ago

                All games launch with bugs. Not necessarily game-breaking bugs, but bugs nonetheless.

                There is simply no way developers can account for every tiny potential conflict in their code. So thank god for the internet and that fixing them post-launch is a concept.