• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    12 hours ago

    The 3% more damage and 3% better defense happens every level, and even though that was toned down from PoE1, it still means that each level scales way harder than 5e, like proficiency bonuses on crack. Per-encounter design is good on paper, but then you can end up weirdly splitting some fights into multiple encounters so you have all of your spells refreshed for a couple of enemies, which is odd in its own way. From the first 5 hours with Avowed so far, I think they found an interesting balance on resting and consumables, which could still stand to be tweaked further but solves some of those per-encounter problems.

    • jjjalljs@ttrpg.network
      link
      fedilink
      English
      arrow-up
      0
      ·
      12 hours ago

      I meant how in poe1 and 2 might (the stat) is 3% more damage per point, so it’s hard to feel the difference between might 10 and might 15. Does +15% of 10 damage make a meaningful difference? It’s probably the same as +12%, right, or is there decimal damage too? I guess when multiplied by power levels it’s a bigger deal, but that’s kind of opaque.

      Also “like proficiency bonuses on crack” is deeply funny to me as someone who played DND 3e. Base attack bonus every level, skill ranks up every level, oh so many memories and not all of them good.