From the linked patch notes:

  • Reduced polling rate while the Steam Frame Limiter is active to save additional power. This can save up to 6% on battery life when running at 30fps in a low-power game like HL2
  • graymess@lemmy.world
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    8 days ago

    Glad to see improvements like this on the software level, but it seems unlikely to be utilized much. Any game that runs on low power probably can reach 60fps. 6% battery saved does not seem like a great trade-off for halved frame rate.

    • ozymandias117@lemmy.world
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      8 days ago

      I constantly see people talking about playing things like Balatro on their deck that certainly doesn’t need more than 30fps.

      Seems super useful for games like that on a flight

    • ColeSloth@discuss.tchncs.de
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      8 days ago

      Think nes, snes, and Sega game emulation. No reason to run over 30fps. Also any of those click choice games and dating sim games where nothing ever really moves.

      • timo_timboo@lemmy.world
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        8 days ago

        Think nes, snes, and Sega game emulation. No reason to run over 30fps.

        Why would you run such games at half the framerate? 60fps was the norm back then.

        • amelore@slrpnk.net
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          7 days ago

          Was it? afaik PAL was 50Hz but 25fps, and NTSC was 60Hz at 30fps. Two periods per frame because of interlacing or something like that.

  • penquin@lemm.ee
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    9 days ago

    I was happy for a split second thinking it was a new steam deck they’re releasing. :/

    • orize@lemmy.dbzer0.com
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      8 days ago

      This is even better, because they dont have to make a new one. Which would cause a mass exodus because every person that already have one will want to buy a new one.

      • penquin@lemm.ee
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        8 days ago

        From a business standpoint, wouldn’t that be better for valve? Wouldn’t they make more money?

        • umbrella@lemmy.ml
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          8 days ago

          yes, in the short term. but improving a new console instead of the old one would be worse for us.

          so no.