We have just shipped an updated Steam Deck Client to the Preview/Beta channel. GeneralFixed an error on the Downloads page when a Free to Play game is removed during installationSteam InputReduced polling rate while the Steam Frame Limiter is active to save additional power. This can save up to 6% on battery life when running at 30fps in a low-power game like HL2Fixed an error on the virtual menu settings when bound to gyro
From the linked patch notes:
Reduced polling rate while the Steam Frame Limiter is active to save additional power. This can save up to 6% on battery life when running at 30fps in a low-power game like HL2
Glad to see improvements like this on the software level, but it seems unlikely to be utilized much. Any game that runs on low power probably can reach 60fps. 6% battery saved does not seem like a great trade-off for halved frame rate.
Think nes, snes, and Sega game emulation. No reason to run over 30fps. Also any of those click choice games and dating sim games where nothing ever really moves.
Glad to see improvements like this on the software level, but it seems unlikely to be utilized much. Any game that runs on low power probably can reach 60fps. 6% battery saved does not seem like a great trade-off for halved frame rate.
Think nes, snes, and Sega game emulation. No reason to run over 30fps. Also any of those click choice games and dating sim games where nothing ever really moves.
Why would you run such games at half the framerate? 60fps was the norm back then.
Was it? afaik PAL was 50Hz but 25fps, and NTSC was 60Hz at 30fps. Two periods per frame because of interlacing or something like that.
I constantly see people talking about playing things like Balatro on their deck that certainly doesn’t need more than 30fps.
Seems super useful for games like that on a flight