

I count eight Kims (two of them only partially visible) in that shot of the prison cell, and there’s a fair bit of room around the corner for more to be hidden. I think it’s also easy to believe there are more cells containing more Kims just down the hall.
It’s reasonable to assume that the Defiant class’s 50 crew compliment is pretty close to a bare minimum already. 16-17 active at any one time is a pretty short list as it is, with roughly half that posted to the bridge during normal operations and most of the rest in engineering, plus a transporter chief, doctor, and other specialists. Having two shifts of reserves is crucial for covering both a long term assignment and for battle situations: you need to keep the crew as fresh as possible in the long run, and in combat you need those people to fill in for casualties and act as damage control, security, and emergency medical personnel. So unless Section 31’s strategic level idiocy extends all the way down to inane meddling in shipboard operations (possible, these guys are morons with dangerously inflated egos!), it should be safe to assume that the Anaximander was supposed to be staffed with about 50 crew.
Civilization 4 was good at launch. Naturally it got even better over time.
Worth a mention that 4 is the most recent of these games released primary on physical hardware. That meant patching was a more difficult process so they actually had to hire a bunch of play testers to test stuff (and fix the problems they found). Contrast that to the approach of the most recent three games, which had their customers pay $70 for the privilege of being beta testers.
This is a shitty way to develop games. We should be mad about it because we deserve better.