• 0 Posts
  • 21 Comments
Joined 1 year ago
cake
Cake day: June 22nd, 2023

help-circle






  • I just finished Scorn, it was very interesting.

    I feel like the combat wasn’t necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don’t know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don’t think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.

    Even though this sounds like a lot of complaining, I don’t think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don’t think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.










  • I’ve made a bunch of these using different berries since this was posted. The classic blueberry variety is good, and cherries are just as good, if not better. Cranberries are pretty good, but are very tart, so you can’t eat as much in one serving. Blackberries tasted good, but were very seedy, so it wasn’t as good texture-wise. Figs were terrible and I had to throw the whole batch away after 1 bite. Overall, a fun and easy recipe to try, and I’m planning on making more in the future.


  • There are some tricks you can do to make this one a bit easier. I played on a set seed, first planning a base for it in editor mode, and then copying the entire base as a blueprint. You have to play with biters, but you can set their spawning area to be far enough away that you won’t need to interact with them. I also made a new save file for each major milestone in the base, so if I didn’t reach the end quick enough, I could try to go back to a previous segment that I thought was slow and do it faster.



  • “Worthy” from Distance.

    It is still my rarest achievement, with only 0.60% of players having earned it. A lot of the achievements in my rarest achievement showcase were added to popular games years after the peak of the game’s popularity, but were actually quite easy to get. “Worthy” required beating a large level with various unique challenges, and even with checkpoints present in the game, it would often take me hours to reach the next checkpoint at certain parts. I had to follow along with this video at some parts to make sure I was getting through the level correctly, especially the segment from 5:40 to 7:57 which took me about 4 hours to get through successfully.