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Cake day: November 20th, 2024

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  • I have been tinkering with those settings recently. I really enjoy how powerful editing the environment is, though I was getting freezing (not just Godot itself)… I think caused by multi-window mode.

    I’m using untextured*+low-poly models though, so the advanced stuff is a bit hit-or-miss. Or maybe it just seems that way as small issues like light leaking are more prominent without textures.

    Also when self-shadows are ugly I’m not sure how you fix that (other than perhaps not making concave details) when creating models. Doesn’t seem like you can just disable shadows via material without also scripting the sun to hide when indoors (masking likely is the solution, but that is node config).

    * vertex colors, I was messing with a shader (altering normals) until I found that lambert_wrap is what I’m looking for to improve vertex shading. Also, fog is applied to unshaded (though you can also disable fog per-material)



  • I feel it’s more true for Nim-lang. No dealing with pointers (it’s possible, just not a normal thing like int**, Nim has newer memory management options like arc/orc). There’s also stuff like for i in 0 .. 9 (and ranges like that have more options/uses too)**

    I mean I guess there is overlap (both languages have UFCS and interop). So it might come down to syntax or specific implementation. Though I imagine for those who like the braces style, there are other options to look at like Zig (or Rust, there is complexity but also popularity).

    I know there is some difficulty when it comes to a language being niche (at least when lacking knowledge), and that’s certainly my experience with Nim.

    * the asterisk is instead used for public+importable

    ** I guess D does have this as foreach (i; 0 .. 3), though not quite the same


  • Even in the deepest suburbs it’s not that hard to form community and connection with your neighbors.

    I get that it’s less “fun” to go out and make friends if you don’t got a riverwalk and cafes, but the most important ingredient is still there, which is other people you just need to step up and make things happen.

    A man in a suit (John Mulaney) on a stage with a blank/serious expression on his face. The words "Not unless everyone gets real cool about a bunch of stuff really quickly." are displayed.

    There are so many angles to why isolated people don’t “just go out and talk to people”, though I will spare the rant as I live in an area likely much less densely populated than a suburb so I’m not sure how well my experience would map to what you’re saying.

    Well, other than it’s a lot easier for some people than others due to many aspects (like the bit you mention about dogs will work better for someone who also has a dog) but those are already the sort of things that are the difference between someone with some sort of social life vs someone with none.






  • On the other hand: anything anti-consumer like this (like bricking game consoles) has potential to backfire in a myriad of ways when the inevitable exploits are found.

    Ransomware customers, target people you don’t like (perhaps even by employees), or simply brick devices to cause returns and/or drive up customer support costs, or just cause a scandal to tarnish the brand itself (or force recalls/end of sales in places that actually have consumer protections). EDIT: Also imagine a dealership where no truck can even be driven off the lot, especially if they all need something like the computer to be fixed/replaced.

    The closer to a real brick it is (rather than just a soft lockout), the more potential there is for disaster. Also it reinforces exactly the sentiment that’d cause people to look for said exploits.


  • On paper sure they are villages, but I think a US village and one from elsewhere would likely feel drastically different. Lacking actual community (see Bowling Alone), or just look at all of the things that the village lost (shops, train station, industry etc) and what it still has(franchise dollar store, gas station etc).

    It could just be coincidence, though “retirement village” is a term (also ecovillages) so maybe not. Aside from decay, I’d imagine the common perspective of blink-and-you’ll-miss-it (unless you stop for gas/maybe breakfast) probably doesn’t help with image either.



  • insomniac_lemon@lemmy.cafetomemes@lemmy.worldGraphics are now BANNED
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    1 month ago

    Look at how some of my examples are 2D, motion style is not really core to my point. Many variants of fixed-camera, top-down, sidescroller, even static/semi-static art are possible.

    I mean I guess if you make a cool skybox like that you’ll want players to be able to look at it somewhat freely. Is it specific to flying/camera speed or any 3rd-person game? 1st-person? Can settings help, or is this something that would not work with faster-paced games?

    I do see that less motion seems to help, one person said higher FOV+big display with distance (among other non-digital things)… though I don’t think I’ve ever had motion sickness from a game (though I think I do have some issue related to inner ear) so I can’t be sure.

    I know personally if I’m able to make anything, it’ll probably be on the smoother/simpler side. For example, I made a simple character controller and adding view bob never entered my mind. Probably no filters either.


  • insomniac_lemon@lemmy.cafetomemes@lemmy.worldGraphics are now BANNED
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    Abandon widespread* texture use, return to polygons+vertex colors+in-engine cutscenes (and similar data-saving techniques like soundfonts).

    my examples (2D: created with Godot, 3D: created with Blender)

    A simplified polygonal scene, originally from Futurama scene that's styled like anime. Fry is saying "You and I are enemies now." while pointing at a jpegified Professor Farnsworth. Meta note: The scene was made in the Godot game engine.

    Peter Griffin in a polygonal art-style, saying "I find this... shallow and pedantic." with a smug face and touching his fingertips together.

    The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.

    A low-poly, vertex color-only model of a tail-less gecko, pathetic-looking and purple under its eyes. The origin lines from the software Blender can be barely seen

    Animated eye

    This was using a feature that likely isn’t viable (for common use) due to performance.

    And for something not-by-me, see Spyro’s vertex color skyboxes.

    The Lofty Castle skybox from the original Spyro. A beautiful sky, with the bottom half being dark-ish purple space with small triangular stars, the top-half with a visible planet and another smaller planet/moon in a blue sky, with the middle of the sky being separated by a line of clouds with an orange/pink glow on the upper half


    * general normal maps are ok, but I didn’t have much luck beyond using generated noise for metal. I even tried some stuff with watercolor, maybe with better shaders it could work but untextured is easier.

    Or another example, any material you can just apply without alteration (for instance, make something look like wood) is alright too. Maybe UV mapping is not too bad, but extra per-model work is not ideal.







  • Neither, I want to have my brain scan put into a robot and live forever

    I will never be convinced that isn’t a copy. Grod-dang emdot-tu drives don’t have thoughts, Michael!

    Now getting a brain case to be put into other bodies? Sure. Though I would immediately be unrecognizable as a human, not because I’d become some cyberbrute but because I’d be something more like Wall-E(/an ROV) or at times some monolith in a forest tied into the Myconet.

    Maybe humanoid arms, maybe eyes that aren’t cameras, but other than that I’m not sure. Maybe living gel (that assists with homeostasis, bioreaction) though that wouldn’t be obviously human either. It might be the most obvious just when I’m doing some hobby-esque things, or making a mistake and immediately being aware of it.