Loud and clear.
Loud and clear.
What is a carnet?
I don’t want to get too deep into technical jargon (because I don’t know any) but I think the problem was when you lost all your pieces.
I love a bad movie but I could not handle Street Trash.
Anything TROMA. Hell, everything TROMA.
The owner of a site called zug dot com wrote a lengthy and hilarious essay on his treatment for an anal fissure. There were MS Paint illustrations of the procedure.
I was enthralled but also learned a lot about using humor to discuss situations that a person would otherwise be ashamed of.
Nice try to trawl for answers to security questions! I’ll never reveal that my earliest memory is playing with my first dog Chestnut in my childhood home on Oak St with my mother whose last name prior to marriage was Jessop!
My family had a Mac when I was little. One afternoon I ended up in a Windows tech support forum not understanding that it was connected to other people. I typed “Microsoft sucks” and managed to post it as a thread. Someone called me a troll.
My interactions with the internet haven’t changed much since then.
Is that an unusually high ratio? Or normal internet stuff?
Crowded. But KSP2 might be out of beta.
But you have to guard an old billionaire’s mansion.
But only until you sober up.
But your side effect is infinite power.
Right??? This is a community-building moment. “Three day no-poop” will be a punchline for years to come.
KSP: “Your mom gets around so much she’s in a highly eccentric orbit.”
If I already have the burrito, there’s clearly no need for the sex.
Starting a project that’s going to hold your interest is one of the best ways to learn. Start with a manageable project. I knew one guy that started with a 3d spaceship design game. Something like Space Engineer. He burned out super quick. Start with like pong or something that you could feasibily have working in a few weeks. Little successes keep you focused.
I’m also going to say that game dev jobs often aren’t great. Games are a great way to learn coding skills, but instead of trying to pick the very best have engine try making a game in a language that’s easily portable to other job skills.
But like I said, I’m not a game dev so take anything I say with a grain of salt.
What’s your coding background? Like any languages specifically?
I’m not a game dev but I teach computer science so I’ve looked into game dev as a way to spark student interest. Godot is also the one I’ve heard recommended most frequently, but it seems like it helps to have some knowledge of design tools. And of course you’ll be learning their proprietary language.
I’ve played around with PyGame before, which is a library for the Python language. It was easy to start with and great for small projects. You’re probably not going to be making a commercial product with it (although there are one or two commercial games made with PyGame) but you’ll learn more about programing than you will with a complete have engine like Godot or Unreal.
I’ll also put in a plug for Love since you mentioned Lua. Never used it but I hear great things.
I always end up going back to Sweet Baby Ray’s. Every once in awhile I’ll try something fancier but I always end up going back.