

Well, I guess that’s a step up, somewhat. Starfield ran like hot garbage on my steam deck, so I’m glad they did that.
I can’t blame them for using the same framework. Porting a game between engines sucks 7 tons of ass, especially when it wouldn’t even more their biggest project happening at the moment, and the bigger project uses the old engine most likely.
Yeah, I tried to learn to use unreal once. It got me 500gb of tree models that made my computer hotter than hell.
In actuality, though, it does run at a solid 30fps on deck. The textures are fucking disgusting sometimes, though.