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Joined 1 year ago
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Cake day: July 14th, 2023

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  • czak@lemmy.mltoSteam@lemmy.ml*Permanently Deleted*
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    11 months ago

    Yes! I’m on an eternal quest to find games that will just shut up and let me play.

    My most recent find is Ghostrunner. Starts with the CPU doing the first kill and then you’re off.

    Before that it was Celeste. I now realize in both games the player dies a lot. Maybe there’s a correlation between how much fun I have and how much the game allows me to die without repercussions 😅

    I guess I’ll need to try Elden Ring now. There’s gotta be dozens of us. Anyone have more recommendations?


  • For me it reached a point where I now expect a new game I’m trying to just work. This was a monumental shift when I first realized that a few months ago.

    Your best bet is Steam/Proton, since Valve stands behind it and development on all the Proton components (Wine, DXVK, VKD3D, Gamescope, …) is very active.

    If you get games outside of Steam (I often prefer GoG if that’s an option, plus I have some itch.io bundles purchased a while ago), some tinkering may be necessary. For those, I like to go “vanilla” with Wine(-GE-custom usually), plus DXVK or VKD3D on top. There’s also Lutris to help with these scenarios. Works great too.

    Another topic is native Linux games. There are some gems which work beautifully. I recently finished native Celeste from itch.io and it was flawless. Another great Linux port is Bastion. But some older titles may have compatibility issues - missing or incompatible libraries, broken gamepad support or stuff like that. For those, the Windows version via Proton may actually work better than the native version. Luckily, we can now pick either one.


  • This is excellent.

    I’m happy to use Gamescope for many use cases but I’ve always had issues FSR upscaling Civ4 with it. The mouse cursor would misbehave. Tested just now with Wine-GE-Proton8-11 and it beautifully upscales from internal 1280x720 to my monitor’s 2560x1440.

    Can be turned off with WINE_FULLSCREEN_FSR=0 which seems to fall back to nearest neighbor scaling. That’s fine for me. I’m not sure if WINE_FULLSCREEN_FSR_STRENGTH has any effect though. Maybe I’m just too blind to see the difference.

    I’m very happy to see these developments in the Linux gaming world. Thank you to everyone involved!




  • Thanks, I do like powertop. I think it’s pretty good for short measurements, e.g. over 30 seconds:

    % sudo powertop --time=30
    
    The battery reports a discharge rate of 4.17 W
    The energy consumed was 125 J
    The estimated remaining time is 11 hours, 4 minutes
    

    But in the real world I will not be getting 11 hours of runtime. The moment I start a browser or play a video, power consumption goes way up.