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Cake day: March 18th, 2025

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  • Thank you for your input. That does sound reasonable, currently i am closing and opening for each pixel i am setting. However the example code mine is based on also implemented away to set the cursor on an area. And i can then probably just provide more bytes than just two here. I will try this out later!

    I don’t think mine is AVR based. It is the architecture of the CPU right? The datasheet says it has two Harvard Architecture Xtensa LX7 CPUs


  • Thank you for your reply. Sorry for forgetting the most important part about my setup. The Controller i am using, it is a NORA-W106 on a Arduino Nano ESP32 and according to its docs it has a clock speed of up to 240MHz, so i guess that would be enough depending on if that’s also base clock speed its running on right now…

    NORA-W10 series modules have a dual-core system with two Harvard Architecture Xtensa LX7 CPUs operating at a maximum 240 MHz internal clock frequency.

    Currently i set the SPI speed using SPI.setClockDivider(SPI_CLOCK_DIV2); Which would be 120MHz to my understanding assuming it runs at maximum speed. Too fast for SPI but that is not how it feels like. I will try some things out once i am back home especially as the method i use seems to be deprecated.







  • Bjarne@feddit.orgtoTechnology@lemmy.world*Permanently Deleted*
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    3 months ago

    I was just wondering why tripple-a games don’t tell you that in the graphics options. Gave cyberpunk another chance with a newer pc and it was hard to dial in the right settings. It’s weird to me that they put a lot of effort into the games itself but don’t care how it will be experienced. Stating bottlenecks and recommendations for demanding settings would go along way i think.