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Cake day: March 9th, 2024

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  • Almost all of the activities in game apart from gradually upgrading your ship and multi-tool are optional, and mainly ‘for fun’. So, focus on learning more about what upgrading your ship would actually entail, and the same for the multi-tool. Overall the game is fairly easy, so enjoy the ride rather than seeking out ‘end game’ or serious challenge. I think of it kind of like a fantasy of american Car Culture combined with a focus on exploring a bit of many cool looking worlds. You find a really badass car/ship you love, and tweak it out until it’s amazing. You also do other stuff if you want to, maybe coming up with your own RPG style story that you invent just to give yourself other goals. You will probably get rich before long, so then you maybe collect more ships and pimp them out and build a cool base (or 5), or get into the Mayor thing, or some of the other game activities. Or just wander until you have had enough of checking out cool planets around the galaxy.


  • This was my career. Seeing popular sci-fi/fantasy movies maybe 1-2 times a year (especially on opening day…woot!) seemed fun and to boost morale a bunch. The studio was large enough so that several times we could rent out the theater to ourselves and be extra raucous, which was also fun. I don’t think people complained, since this was during office hours and not after hours or on a weekend. Otherwise, I think ‘if your going to give me free time then let me go home’.

    I think longer ‘field trips’ might have sucked, even if they related to a game we were making. Sticking to sci-fi and fantasy films with cool fx was close enough.






  • People like to chat and vent about relationship stuff, and coming up with new wacky terms to describe the stuff is fun.

    Maybe your relationship with a hot cat-girl you really liked was, um, problematic:

    'At first, Miso love-bombed (💣) you into oblivion—showing up at your door with dead birds (gifts?), kneading your thighs while whispering “You’re my favorite human… for now.” But soon, the breadcrumbing (🥪) began: “Let’s chase lasers together… but not this weekend. Or ever, probably.” When you tried to leave, she hoovered (🚁) you back with a dramatic, tear-streaked “I licked your sweater and now it smells like me—you can’t go.” Classic situationship purgatory.

    Then came the zombieing (🧟)—after a month of silence, she slid into your DMs with “Did you delete my number, or…?” followed by future faking (⏱️): “We should get a tiny apartment with 100% sunbeam coverage.” (Spoiler: She never signed a lease.) You were clearly benched, her backup human for nights her other “kittens” were busy. The slow fade was brutal: replies dwindling from novels (“I dreamt about you…”) to single letters (“k.”). Just when you moved on? Paperclipping. A 4 AM “pspsps” text. You blocked her… or so you thought.

    THE ENDING YOU DESERVE: One year later, you’re at a café—happy, healed, dating a nice dog girl who fetches your coffee instead of your sanity. Then… a flicker of ears at the window. Miso. Her eyes widen. You brace for chaos—but she just drops a crumpled note (“Sorry I broke your PS5. And your heart.”) and darts away. The dog girl growls. You laugh, toss the note, and order a croissant. Finally free.’

    (Lesson: Never let a cat girl gaslight, gatekeep, and girlboss you into emotional ruin. Unless her apology comes with a new PS5. Then maybe consider it.) 🎮🐈⬛💔











  • Agreed. History is full of unintended consequences, partially because so many things were more complicated than individuals and societies realized. There are not tons of really simple tradeoffs along the lines of ‘freedom vs safety’. I don’t think people could have imagined the future world they would bring about when they started planting crops instead of just hunting and gathering, for example.