• 3 Posts
  • 71 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • I don’t think I agree. Where I stay, we just had a whole month of 47C when ten years ago it used to be around 37C. I’m not saying it will follow the same linear scale but I am saying that there’s only so long humans can survive at these temperatures. For the bulk of the population, surviving at these temperatures means spending electricity which means burning more coal which means accelerating warming.

    I don’t see how I myself am going to survive for ten, fifteen years when my country can no longer grow wheat or vegetables, leave alone future kids of mine.





  • I don’t know if you meant it with a /s or not but I would like to point out the entire rage around early access or alpha releases.

    Other than that, having fans do things like these is something I don’t think any developer would want to do primarily because contracts ensure accountability. As a developer, I have no way of knowing if the Spanish dub you made of my game is full of racial slurs or not. Similarly, if I launch my PS game on switch in the future, and it’s absolutely abysmal, I would be the one on the firing block and rightfully so because I am the one who is bound to make money off of it. Shouldn’t that mean I go with someone who has expertise in doing these things?

    I personally am not aware of the mana series so I might not fully understand your argument, so you should feel free to educate me, but I believe it might be more of an exception with things going right instead of the countless ways it could go wrong.

    I would also like to disclaim that I have no love for publishers and more often than not, they are despicable suits. However, this is the reality of the video games industry which isn’t changing in the near future (but I sure hope it does further down the line).


  • I sort of work in the industry so I feel like publishers are pretty important in getting your game out there. You, as a developer, want to focus your energies in making the best game possible. To make a game successful, there is a whole gamut of tasks which are necessary but are a pain to do such as finding a QA team, finding someone to do localisation, porting your game to other platforms if needed, marketing, and in a good bunch of cases providing funding.

    The last part is where things get ugly. Because publishers are the ones who are giving you the money to complete your game, you are naturally beholden to the timelines and goals that they set. Good publishers listen to the developers because good games make good money. Then there are fucks like Sony management here and whoever was at embracer group who have never played a game in the last ten years and are in the position because of their MBA degree. There are a bunch of decent publishers out there like Devolver but naturally they are going to be picky with their titles. For the vast majority, going with whoever is going to give you the money and support is the way forward.