I think that is why they shared the tutorial, since it is beyond what most people would attempt.
I think that is why they shared the tutorial, since it is beyond what most people would attempt.
There is even a Star Trek-ish game where you have to produce to earn money to upgrade the ship for your crew. I get that it is a game mechanic, but seems like a perfect setting to not have money, and just concentrate on the people.
This is one of those blank books you hollow out to hide something in.
This sometimes happens when youtube changes something, usually fixed after some days.
My career has followed some of that journey, and I also have come back to using Alpine, HTMX, and a server side rendering for SPA-like apps. Some pages are just almost all HTML, and just use HTMX to switch the client content without a page load.
I hear this game is memory safe.
I assume it’s not human driven. Maybe some automated archiver? Some bot looking for proof of pirated content, and just downloads everything it finds?
I could always use a good massage.
No, just proves Sam is the real hero of the story.
I had not thought of it before, but I like the comparison.
“Tell me what you know about them night terrors every night 5 a.m cold sweats, waking up to the sky”?
The trick is to replace all the leaders with cowards at once, then you don’t need the warriors?
I have seen almost all the Star Trek content, and never developed a love of the ship structure. I like the Defiant because it doesn’t look like it will snap in pieces when it turns a corner. It also proves you don’t need to put the propulsion on sticks.
arrrrrr, I own me treasure.
I have been going between this and Obsidian for a bit now. I do like outliners, but at some point I decided that a collection of markdown files is more future proof, and Obsidian is more suitable to that structure.
Reminds me a bit of the book A Psalm for the Wild-Built.