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Considering that a US hospital will charge you a few grand for even looking in their direction these days, $2,500.22 for something serious, like seizures, sounds like a steal :(
Considering that a US hospital will charge you a few grand for even looking in their direction these days, $2,500.22 for something serious, like seizures, sounds like a steal :(
Ideally, it would be the same word over and over, so that we can trick the AI into ending all sentences with the word. Bonus points if it is the word “buffalo”, since it can from a grammatically correct sentence.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I’ve had a lot of fun with Book of Demons, which is a bit more simplified, but really respects whatever amount of time I have to put into it!
Doesn’t matter how similar it looks though.
The only way to tell is to open up both models and look at individual points of the 3d mesh. If their positions in 3d space match up to, say the hundred-thousandth of a decimal, then it is a copy.
But if the model was scaled or rotated or whatever, there would be no way to prove a case because there wouldn’t be a match.
The same thing was done to prove games was lying about copying models from previous games when they claimed that it was too difficult to add all previous monsters into different games because their converter tool was giving them issues.
Did they say how they analyzed the models? Because looking at the silhouette and other similarities isn’t enough to prove plagiarism when it comes to 3d models.
What you have to do is open up both the original and the suspected copy models and select a couple of similar vertices (the points that give the model geometry) and compare the position down to the decimal place. If they are even a little off, then it isn’t a copy.
Honestly, if I’m seeing more than say two or three currencies or kinds of bits to keep track of, it’s a no for me. I don’t care how much I’m in love with the concept.
Mainly because I don’t have the available real estate at my place to break out every other War & Peace- worth of board game, but especially if it looks like the setup time is will take longer than playing an actual game.
So I think I might have figured out what’s going on here.
You have a cube you are baking to when you have the ‘enabled selected to active’, yes?
Try adjusting the values to match what your geometry is doing between the two cubes if that is the case.
The ‘Extrusion’ value will grow your selected object by that many units before the bake.
The ‘Max Range’ value will determine how far past that extruded layer it will look for geometry to render.
If your target cube is pretty close in size to your sculpt, it shouldn’t need much changing. But, if parts of the sculpted geometry intersect your target cube, you might generate artifacts in the bake like what you are seeing.
If that still isn’t working, try skipping the ‘target object’ option all-together by changing ‘Space’ to ‘Object’ and plugging in a ‘Normal Map’ Node into the ‘Surface’ slot of the ‘Material Output’ Node of the sculpted object’s material shader.
The longest of the redud expeditions so far, it took me over 9 hours to complete, far, far less than the last time it was here.
The wisdom is incorrect though, in the sense that you aren’t ‘disposing’ of the oil using this method. You are simply hiding it while simultaneously toxifying your immediate environment.
How they used to get rid of motor oil back in the day.
I managed to do the entire thing in a couple of hours.
Some pointers:
Metal Plates. You’ll need a lot of them so mine a bunch of ferrite dust if you want to speed up some of the base building, specifically for the power grid & mining.
Chromatic Ore. Used in just about everything. Find a copper vein after you get the terrain tool, set the tool to it’s smallest setting, and mine the entire vein. You’ll have just about all of the Chromatic Ore you need after processing it in a refiner. If you dig a tunnel underneath the vein, you’ll also avoid the weather.
Finding water is your best bet for the crystals you need to fix the ship. Floating crystal formations also carry them on occasion, I believe.
Take a look at the other tiers of tasks, doing them out of order is sometimes preferable. One of them grants the magna-gold recipe for another part of the ship repair.
If you have trouble finding Larval Cores, look for distress signals from planetary charts, there’s a <20% chance that they’ll point you to the abandoned building that’s surrounded by the eggs.
you can build a tiny base using the 1/2 size pieces to complete the base building. They cost 1/2 as much so you need less ferrite dust.
build the minotaur as soon as you can (via the expedition task that grants you the recipe). It can keep you safe from the weather and the hostile creatures. Plus, it’ll drastically cut down on on-foot travel time until you get your ship fixed.
Hope this helps!
I did well to start, only died once before I got a decent set up going.
That being said, the hardest task I had was the Larval Cores. I’ve never had such a difficult time finding abandoned settlements before…
The original Homeworld also scaled difficulty based on how well you were doing on previous levels.
You can never trust a zealot.
Especially one from a nigh-suicidal death-cult that’s hell-bent on speeding up their version of apocalypse…
If it is an industry problem, then this sort of event is usually what snowballs into actual change.
The tip of this case, I believe, isn’t just the caffeine content, but the fact that it:
While the company isn’t required to cater to individuals with very specific tolerances of the simulant, they likely had data available to them that suggests that this outcome was always a possibility, yet they supposedly ran the product until people died.
Yeah, but nobody’s drinking 3 30 oz coffees in one sitting. Nor is coffee really marketed as a health drink.
A 30-ounce, large-size Panera Charged Lemonade has about 390 milligrams of caffeine, about four times the amount found in a cup of coffee.
I made the same switch earlier this year. The only real issues I can recall were learning to update flatpak manually because it holds up the other updates if I don’t do that through the Konsole first.
Granted, that might just be my system, but I generally have had far fewer issues with Tumbleweed than I’ve ever had with Mint.
Oh, and my art tablet gets tagged as a game controller for some reason, but it works for what I need it for so I haven’t bothered to fix it.
I haven’t seen a way to do this in-shader yet.
But I know that there’s at least one tutorial out there that just had a couple of references faces/planes facing the directions they wanted, then just copy/pasting the normal from the reference planes onto the appropriate mesh sections. The reference faces were erased afterwards.
I’ve got a couple of world building vaults kicking around.
One for a steam-punkish floating islands world and one for a pokemon-esque post-post-apocalypse world.
This is what happens when we let foreign interests fund our politicians.