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Stargate Universe. It was Stargate meets Battlestar Galactica and I loved it. It wasn’t without its issues, but I felt it was really finding it’s feet. Then it ends on a cliffhanger after 2 seasons
Stargate Universe. It was Stargate meets Battlestar Galactica and I loved it. It wasn’t without its issues, but I felt it was really finding it’s feet. Then it ends on a cliffhanger after 2 seasons
Just do what I did in school and put an earphone down your sleeve. Rest head on hand. Listen to music. It’s not difficult, I got away with it in exams ffs (I dont recommend that last bit btw, that was young stupidity in hindsight)
Say in your head “Only a fool, breaks the two second rule”. Takes about two seconds to say
I’m still unsure what it even means. Based in what? Reality, fantasy? It’s clearly a US thing and often seems associated with the more right wing
Just remember what hr stands for. You are a resource. No more than a stapler, that can be replaced at any time
I spent some time playing 4p at the weekend. Personally, I loved it. It definitely had the feel of a ttrpg session. Your experience will completely come down to who you are playing with
You can buy earplugs made specifically for this purpose that stick out less so you can lie down
Aside from the writing style, it’s much more cinematic than the div games. I’m finding it a lot easier to get sucked into the story
I’m in exactly the same position. Can’t see me ever finishing it now sadly, but what an experience!
Personally, my least favourite gta. Liked the writing and the characters, but for me, it just didn’t feel fun to play. A good example of this being the driving. Sure, it was more realistic, but it wasn’t enjoyable
I’m genuinely shocked. It’s a great film that perfectly captures the feel of the book
Easily Spirit Island. Huge replayability, a wide range of difficulties, and impossible to quarterback for mortals
Amazing news, I’ve wanted this one for years!
Interesting, I have the complete opposite opinion; it’s most strategic at 2, and least strategic at 4. Reason being, at 2, you have a better chance of predicting what the other player will do and can more effectively draft around their likely move/hate draft to screw them over. The ability to do this reduces with more players.
As such, 4 is my least preferred player count as it feels too random, 2 is the most strategic, and 3 is a good balance between the two
A new treatment is developed for a condition that affects babies. Are you volunteering your child for testing?