At this point it’s mostly just the community doing updates and valve greenlighting what the community makes
the valve ethos is, and has been “the community can do a better job than us, let’s enable them”
TF2 shipped with 6 maps and zero cosmetics. While valve developed some game modes and some maps, there are a bunch of the maps that came with the post launch updates that are community made, as well as bucketloads of cosmetics. TF2 is currently F2P, and does give money back to the creators…
the argument there is, is the valve cut too high for what they get? is some better than none? should it just be mods?
At this point it’s mostly just the community doing updates and valve greenlighting what the community makes
the valve ethos is, and has been “the community can do a better job than us, let’s enable them”
TF2 shipped with 6 maps and zero cosmetics. While valve developed some game modes and some maps, there are a bunch of the maps that came with the post launch updates that are community made, as well as bucketloads of cosmetics. TF2 is currently F2P, and does give money back to the creators…
the argument there is, is the valve cut too high for what they get? is some better than none? should it just be mods?
That’s kinda how Killing Floor 2 got updates except Tripwire used a third party to manage making popular Workshop uploads official for years.