If I had to guess, I would say Manga 100% and if I had to put a second place, it would be DENUVO (fucked) games.

  • Tregetour@lemdro.id
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    19 hours ago

    Responses ITT have focused on legal and technical roadblocks. But if you can imagine a world where cultural production is even slightly less consolidated and corporate, where we start doing more of it for ourselves and our social circles, a cultural roadblock starts to emerge. How do I copy illicitly if the output is specialized and uniquely calibrated to the personal tastes of a hyper-small audience? Another way of asking the question might be: if mass markets don’t mean much anymore and it’s easy to make and propagate things ourselves, does piracy still exist? Or do we recognize that copying is a fundamental mechanism of culture, and there’s no longer any point in encumbering it for the sake of the profit motive?

    I think the remarks of Denuvo hardly mattering for Ubisoft titles because they’re shitty games to start with, or jokes about Disney succeeding in making a film that will never get pirated (Snow White), start to get at this question

    • Brutticus@midwest.social
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      17 hours ago

      But isnt a world with more genuine art we make ourselves a good thing? I don’t think anything of stealing from a corporation as stealing. Its reclaimation

      If its someone I know who is putting in labor to make a living… like isnt that the point?

      • Tregetour@lemdro.id
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        14 hours ago

        Yes it is, that’s what I’m getting at - independent output’s share of total output increasing significantly