• f4f4f4f4f4f4f4f4@sopuli.xyz
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    14 hours ago

    Of course companies wanted people to share the free demo versions but some full games did have annoying protection schemes in the '80s. Obfuscated data and purposely “bad” sectors on floppy; cardboard decoder wheels; asking for word #x from line #y of page #z of the game’s manual, or, similarly, a page of codes printed in black ink on dark maroon paper to prevent photocopying… leading to folks distributing cracked versions and the cracking tools themselves!

    To be fair, it was a pretty ridiculous time. Computer club meetings just turned into floppy-copy-fests.