I love ray tracing and path tracing when they’re done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don’t seem to care about RT.
When it comes to upscaling though, I hate it, and I’m not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we’re approaching the physical limit of transistor size).
I like upscaling when it’s done well (some older iterations of dlss and fsr were not great compared to the current versions). If I have to lower my resolution to get a good frame rate then the image will already look blurry. Using upscaling to hit my monitors native resolution will generally look better. I could care less about raytracing because I don’t have a GPU strong enough to handle it.