Despite facing increased competition in the space, not least from the Epic Games Store, Valve’s platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it’s perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

  • Yes, that is the big thing many people are missing. Valve takes a 0% cut from Steam keys sold outside of their platform. The 30% does not apply.

    The only rule Valve sets out here is that you don’t sell those Steam keys for less on other storefronts. Which imo seems fair enough if Valve is doing the distribution and asking for nothing in return.

    The big sticking point is whether the 30% cut isn’t too high in the first place.

    • Toribor@corndog.social
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      10 hours ago

      Yeah that’s a pretty important distinction. I can buy Rimworld from the Steam store, or I can buy a Rimworld Steam key straight from the Ludeon website for the same price or I can buy a DRM copy for less I just won’t get Steam features like automatic updates, cloud saves, or the mod workshop.

      Seems reasonable they don’t want you using the platform for distribution while undercutting the storefront price.