A developer named Anthony Salter is working on a new engine called Ultima VII: Revisited to transform the classic RPG Ultima VII into an isometric 3D experience while enhancing its gameplay. Originally released in 1992, Ultima VII is highly regarded but can be difficult for modern players due to its outdated mechanics. Previous projects like Exult have improved the game's playability, yet Salter aims to address its core limitations by fully embracing its 3D potential. He seeks to modernize the visual style and refine gameplay elements like inventory and combat systems. Salter's goal is to provide a fresh way to