I mean, that’s really a software design issue. Like, the system should be set up to have a system log of those.
Most visual novel video game systems provide a history to review messages, if one accidentally skipped through something important.
Many traditional roguelikes have a message log to review for the same reason.
Many systems have a “show a modal alert dialog” API call, but don’t send it to a log, which frankly is a little bit bonkers; instead, they have separate alert and logging systems. I guess maybe you could make a privacy argument for that, not spreading state all over even the local system, but I’d think that it wouldn’t be that hard to make it more-obvious to the user how to clear the log.
I mean, that’s really a software design issue. Like, the system should be set up to have a system log of those.
Most visual novel video game systems provide a history to review messages, if one accidentally skipped through something important.
Many traditional roguelikes have a message log to review for the same reason.
Many systems have a “show a modal alert dialog” API call, but don’t send it to a log, which frankly is a little bit bonkers; instead, they have separate alert and logging systems. I guess maybe you could make a privacy argument for that, not spreading state all over even the local system, but I’d think that it wouldn’t be that hard to make it more-obvious to the user how to clear the log.