I’d say the latter rationalization is more plausible than the former. From memory, the swampy bits are pretty well concentrated along the western edge of the island, before giving way to the relatively temperate zones around Caldera and Pelagiad. By contrast, the volcanic portions of the island cover at least half the landmass, and there’s implemented ash storms with some frequency in those zones.
As far as headcanon goes though, I’m partial to thinking the fog represents aerosolized Cliff Racer droppings.
You can adjust the draw distance/fog amount in OpenMW, you know…
Also… isn’t the base game’s level of fog… more or less canonically justifiable, due to most of Morrowind taking place in… a swamp/bog type of biome?
That or a volanic death zone that could just be said to have lots of gas plumes and such?
I’d say the latter rationalization is more plausible than the former. From memory, the swampy bits are pretty well concentrated along the western edge of the island, before giving way to the relatively temperate zones around Caldera and Pelagiad. By contrast, the volcanic portions of the island cover at least half the landmass, and there’s implemented ash storms with some frequency in those zones.
As far as headcanon goes though, I’m partial to thinking the fog represents aerosolized Cliff Racer droppings.