So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.
I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!
OpenMW already uses the bullet physics engine. However, it’s not really exposed to the existing Lua API right now, hence Max Yari implementing physics separately in Lua.
Test footage of Oblivion assets loaded in OpenMW shows that physics like ragdolls or interactive objects is already possible.
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.
I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!
OpenMW already uses the bullet physics engine. However, it’s not really exposed to the existing Lua API right now, hence Max Yari implementing physics separately in Lua.
Test footage of Oblivion assets loaded in OpenMW shows that physics like ragdolls or interactive objects is already possible.
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.