• Quetzalcutlass@lemmy.world
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    23 hours ago

    So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.

    I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!

    • grue@lemmy.world
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      22 hours ago

      I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs

      I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).

      • CrackedLinuxISO@lemmy.dbzer0.com
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        2 hours ago

        A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.