• PixxlMan@lemmy.world
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    10 months ago

    Thinking that C# is just Unity is a MASSIVE disservice to C# and dotnet imo. Unity’s usage of C# is really crummy, basically relegating a very powerful language to working as a weird scripting language.

    • modulojs@programming.dev
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      10 months ago

      Absolutely. C# in Unity always seemed to me like a square peg in a round hole.

      From my perspective (teaching game programming classes), it’s incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it’s integration and setup with the rest of Unity seems surprisingly lacking, and, like you’re referencing, you don’t even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the “bad old days” of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)

      It’s much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!

      • Cethin@lemmy.zip
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        10 months ago

        Unity used to also have UnityScript, but it’s deprecated. It was like JS, but it wasn’t really used by many people compared to C#.

      • Elderos@lemmings.world
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        10 months ago

        I am curious, what exactly is missing in the latest LTS version from .Net what makes it so clunky to use for students? Afaik it is pretty solidly close to actual .Net 4.7 nowadays.

      • dukk@programming.dev
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        10 months ago

        I mean you’re right, but I’ve never met anyone who thinks that way. C++ is everywhere (although C++ itself is just a hot mess of a language imo).

        • dylanTheDeveloper@lemmy.world
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          10 months ago

          C++ is pretty good by itself but I end up using mostly C for actual functions, QT, wxwidgets and a few others utilise C++ to a degree but my god does it get messy without the help of a visual aid (blueprints, formbuilder etc)

    • kryllic@programming.dev
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      10 months ago

      Agreed, I feel like if someone starts their C# journey exclusively in Unity, they won’t have a solid foundation in the actual language, just that specific implementation of it as a scripting language.

      • Eloise@lemm.ee
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        10 months ago

        Can confirm as someone who did exactly that before starting over with c++

      • Elderos@lemmings.world
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        10 months ago

        It is pretty damn close to actual C# nowadays. Some version, I think it was 2019, really upped up the scripting backend.