• DosDude👾@retrolemmy.com
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    1 year ago

    It’s not about the type of game. The new standard should be about releasing a finished game. Not a buggy mess with day one patches.

    • Pifpafpouf@lemmy.ml
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      1 year ago

      What’s the problem with day-one patches? I’d much rather have a game with a day-one patch than a game that needs a patch 1 year after its release

      Game + day-one patch is essentially the initial state of the game

      • 0xc0ba17@sh.itjust.works
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        1 year ago

        As usual, people have no idea of the complexity of software. Games are extra complex. Games that are meant to run on an infinite variety of hardware combinations are worse. And it’s not any game, it’s an expansive RPG with hundreds of hours of gameplay and paths.

        It’s impossible to ship this kind of product bug-free, and it’s quite probable that it will never truly be bug-free. A day-1 patch is obviously expected, and bugfixes in the following weeks mean that devs are closely monitoring how it goes, and are still working full-time on it. That’s commendable.

    • NuPNuA@lemm.ee
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      1 year ago

      Day one patch is fine. It’s just an odd remnant of buying physically as the discs have to be pressed and shipped several months ahead of launch while the Devs carry on working. Digital owners just download the latest build on launch.

      If there’s a patch and the game is still full of issues, thats another story.

      • DosDude👾@retrolemmy.com
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        1 year ago

        So pressing unfinished games on disks is fine for you? They should release a finished game. What if the console shop or server goes offline? How can you play it then? For preservation, day one patches are a nightmare.

        I’m glad to see the trend of releasing more games for pc beside their console counterpart rising. It makes preservation easier.