1994 was 6 years ago, this doesn’t really qualify as being retro
I’m Commander Sheppard, and this is my favorite comment in the Fediverse.
And my Axe!
The reason I still use inverted Y-axis on controllers to this day!
Descent taught me how to fly using the numpad. I think I had A as thrust, Z as reverse, 8/2 as pitch, 4/6 as yaw, 7/9 as roll, 1/3 as horizontal strafe, and +/- as vertical.
Descent also taught me how to use dial up for multiplayer.
One of those games I owned a demo of, but was never able to control properly. But, boy, was it cool! As a kid I messed around with it, but didn’t see more than one or two levels.
I still think about it from time to time, that’s the lasting impression it had on me. I never imagined, there would be an update or remake!
Thank you for the memories!
A good joystick or even gamepad can help a fair bit with the control. Keyboard sometimes felt… complicated
I think the lighting on the original was quite good, enough that adding raytracing is only adding a tiny bit more.
What it really needs is upscaled textures tbh.
The nostalgia hits hard here! So much fun had in this era of pc gaming.
Damn I used to play the hell out of this game. I remember the controls being very difficult to figure out, but once you did it was awesome.
Will this run on a steam deck? I had it back in the Weezer win 95 dialup, wutang CD-ROM mansion days.
One of the true childhood nostalgia games for me.
Sometimes I’d hear people talk about other games with Descent in the title (I think it was Descent: Freespace?) I’d think “Wait … that’s not the Descent I know of”
Played a ton of Descent with my CH Products Flight Stick Pro, which is since long gone. Not sure I could play any other way.
Damn, that looks nice
I don’t get it. Why bother with such poor quality textures? D1 was my favorite of the series, but I feel like the d1x project probably did more for the appearance boost (been a while since I played it though!)
This was such a unique game. It was like a merge of a tight corridor first person shooter and a space combat simulator where there is no “up”. I haven’t seen anything like it since.
Some of the original devs made a spiritual successor a few years ago.