Hypercaptialist corporate acquisitions have basically bought all recognizable IP/dev studios and manage them under an increasingly smaller number of actual parent companies who own increasingly huge numbers of IPs/dev studios, and then basically all of these companies are absurdly mismanaged by corporate nonces who make bank, and game devs are routinely overworked and underpaid.
MTX became the new norm / the mobile gaming scene exploded (basically concurrent phenomena)
Nvidia/Unreal decided that actually, having efficiently coded lighting that runs on moderately priced hardware is stupid, what you actually want is horrifically inefficient lighting that runs on absurdly expensive hardware, and then Nvidia plasters a bunch of AI Frame Gen/Upscale all over that foundation to further enforce their monopoly.
… Like, yes, there are still great indie or AA games, but those are the exception to the rule.
The overall industry is a fucking nightmare for anyone who works in it, and from the consumer perspective, we keep getting overpriced, overproduced iterations of the same basic game… sandwiched on the other side by an avalanche of garbage tier indie slop/scams. Something like 80 to 90 % of the games listed on Steam are that, and they are constantly fucking with their algorithms to be able to actually detect them and filter them.
… It also doesn’t even matter if you personally will never own a high end gaming PC.
All the AAA game dev studios need them to develop the games. And now those are all 30% more expensive, at least. Oh and all of the employees cost of living just jumped 30% as well, I am totally sure that their wages will increase to compensate this. Oh wait no, they’ll actually lay them off even faster and exploit them even harder.
Game dev in America is going to largely grind to a halt, with again, the exception of a few, now even smaller in number, amount of new games that can be developed with much less powerful hardware, or an even smaller number of AAA titles that quintuple down on MTX, addiction based pricing models.
But uh hey, basically every other industry in America is utterly fucked too.
Leisure/luxury expenditures crater the hardest during a depression. Which is what we are looking at. Not a recession for a year or two, no, this is a gonna be a decade of you learning how to cook with rice and beans, sewing your clothes back together because you can’t buy new ones, where your Xmas gift to your kid is decent shoes, not a game console.
Gaming has not been ‘fine’ since:
Hypercaptialist corporate acquisitions have basically bought all recognizable IP/dev studios and manage them under an increasingly smaller number of actual parent companies who own increasingly huge numbers of IPs/dev studios, and then basically all of these companies are absurdly mismanaged by corporate nonces who make bank, and game devs are routinely overworked and underpaid.
MTX became the new norm / the mobile gaming scene exploded (basically concurrent phenomena)
Nvidia/Unreal decided that actually, having efficiently coded lighting that runs on moderately priced hardware is stupid, what you actually want is horrifically inefficient lighting that runs on absurdly expensive hardware, and then Nvidia plasters a bunch of AI Frame Gen/Upscale all over that foundation to further enforce their monopoly.
… Like, yes, there are still great indie or AA games, but those are the exception to the rule.
The overall industry is a fucking nightmare for anyone who works in it, and from the consumer perspective, we keep getting overpriced, overproduced iterations of the same basic game… sandwiched on the other side by an avalanche of garbage tier indie slop/scams. Something like 80 to 90 % of the games listed on Steam are that, and they are constantly fucking with their algorithms to be able to actually detect them and filter them.
… It also doesn’t even matter if you personally will never own a high end gaming PC.
All the AAA game dev studios need them to develop the games. And now those are all 30% more expensive, at least. Oh and all of the employees cost of living just jumped 30% as well, I am totally sure that their wages will increase to compensate this. Oh wait no, they’ll actually lay them off even faster and exploit them even harder.
Game dev in America is going to largely grind to a halt, with again, the exception of a few, now even smaller in number, amount of new games that can be developed with much less powerful hardware, or an even smaller number of AAA titles that quintuple down on MTX, addiction based pricing models.
But uh hey, basically every other industry in America is utterly fucked too.
Leisure/luxury expenditures crater the hardest during a depression. Which is what we are looking at. Not a recession for a year or two, no, this is a gonna be a decade of you learning how to cook with rice and beans, sewing your clothes back together because you can’t buy new ones, where your Xmas gift to your kid is decent shoes, not a game console.