Sony allegedly turned down a sequel to PlayStation 4 game The Order: 1886 due to its poor critical reception, the co-founder of developer Ready at Dawn has said.
Given your Halo reference I thought the discussion was mainly about gameplay freedom and not story branching. Maybe Hellblade 1 is a better example. It’s extremely short, completely linear and fully prescriptive - there is really only one way to play it and no customization. Yet many people find it compelling and worthwhile. I just don’t think the reason 1866 failed was that it was over prescriptive. I think it was just not a very fun game.
I’d go to bat less for Hellblade at this point, and so would the market, but as a point in Hellblade’s favor, it was using the medium to its advantage to tell a story and evoke a feeling in a way that people hadn’t seen before, and I think The Order was known for just looking good and doing what other cover shooters had done. Now that Hellblade’s been done before, the sequel doesn’t seem to be garnering similar success either.
Given your Halo reference I thought the discussion was mainly about gameplay freedom and not story branching. Maybe Hellblade 1 is a better example. It’s extremely short, completely linear and fully prescriptive - there is really only one way to play it and no customization. Yet many people find it compelling and worthwhile. I just don’t think the reason 1866 failed was that it was over prescriptive. I think it was just not a very fun game.
I’d go to bat less for Hellblade at this point, and so would the market, but as a point in Hellblade’s favor, it was using the medium to its advantage to tell a story and evoke a feeling in a way that people hadn’t seen before, and I think The Order was known for just looking good and doing what other cover shooters had done. Now that Hellblade’s been done before, the sequel doesn’t seem to be garnering similar success either.