If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
Double the frame rate is always better than marginally better visuals no one would even notice unless you have a magnifying glass to compare side by side
If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
Double the frame rate is always better than marginally better visuals no one would even notice unless you have a magnifying glass to compare side by side