• crittecol@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    11 months ago

    I like gdfxr a lot, even placeholder sounds can help you work on sound timing and mixing and give you a way better sense of how things are feeling. As a bonus for some cases the sounds you can generate are perfectly fine for final usage.

  • Klaymore@sh.itjust.works
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    The only one I’ve ever tried was Dialogue Manager for Godot 4, which works pretty well for things like point-and-click games.

  • Gamma@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    11 months ago
    • Cyclops: Lets you very easily block out levels (like Hammer)
    • Dialogic: Really in-depth dialogue/visual novel tool
    • Scatter: Great for scattering models around, has a lot of features
    • Spatial Garden: Like Scatter but specifically for foliage (also works in 4.x which I don’t think Scatter supports yet)
  • Kuruad@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    The one I use the most is Godot-sqlite. But my biggest projects are not games.