kid2908@slrpnk.net to Games@lemmy.worldEnglish · 2 days agoFinal Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming” - AUTOMATON WESTautomaton-media.comexternal-linkmessage-square40fedilinkarrow-up1233arrow-down14
arrow-up1229arrow-down1external-linkFinal Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming” - AUTOMATON WESTautomaton-media.comkid2908@slrpnk.net to Games@lemmy.worldEnglish · 2 days agomessage-square40fedilink
minus-squareChloé 🥕@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up5·2 days agothis is evident when looking at modern pixel art games. something like Celeste could never run on an SNES or Genesis. even Shovel Knight, which is made specifically to mimic NES games, ignores some limitations of the NES I wonder how low-poly art styles will evolve with time? even modern pixel art is quite different from the pixel art of the 2010s
this is evident when looking at modern pixel art games. something like Celeste could never run on an SNES or Genesis.
even Shovel Knight, which is made specifically to mimic NES games, ignores some limitations of the NES
I wonder how low-poly art styles will evolve with time? even modern pixel art is quite different from the pixel art of the 2010s