kid2908@slrpnk.net to Games@lemmy.worldEnglish · 2 days agoFinal Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming” - AUTOMATON WESTautomaton-media.comexternal-linkmessage-square40fedilinkarrow-up1233arrow-down14
arrow-up1229arrow-down1external-linkFinal Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming” - AUTOMATON WESTautomaton-media.comkid2908@slrpnk.net to Games@lemmy.worldEnglish · 2 days agomessage-square40fedilink
minus-squareSkunkWorkz@lemmy.worldlinkfedilinkEnglisharrow-up28arrow-down1·2 days agoA programmer not understanding aesthetics. That tracks. Does this dude not understand that these modern nostalgiacore games don’t have 150 people working on it like FF7. Devs choose these aesthetics in part because they are cheaper to make.
A programmer not understanding aesthetics. That tracks. Does this dude not understand that these modern nostalgiacore games don’t have 150 people working on it like FF7. Devs choose these aesthetics in part because they are cheaper to make.