“Back in the day, we used to put in painstaking work and made many futile efforts to avoid texture warping, only for it to be called ‘charming’ nowadays.”
I like the look of Carrier Command 2, and that doesn’t even have much by way of textures; it uses mostly untextured polygons, with some low-resolution nearest-neighbor-scaled textures for things like displays.
I like the look of Carrier Command 2, and that doesn’t even have much by way of textures; it uses mostly untextured polygons, with some low-resolution nearest-neighbor-scaled textures for things like displays.
https://www.youtube.com/watch?v=z15zGaCUjxo