• Psythik@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    Well there’s always DLSS and FSR. I don’t even use AA anymore cause DLSS Balanced looks so much better than even native resolution + 8x MSAA.

    • Dyf_Tfh@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      DLSS and especially FSR, are basically TAA repurposed for upscaling.

      But contrary to the vast majority of TAA implementations, they are actually good.

    • beefcat@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      MSAA doesn’t do anything for modern games because just about every surface has multiple pixel shaders applied on top. This is why few games bother to support it.

      • LouNeko@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Yes I agree, I wrote another comment about how I think the prevalence of realistic foliage in modern games might have been the biggest factor in MSAAs abandonment.

    • LouNeko@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I wish could experience DLSS. I’m still rocking a 1080Ti, so no DLSS for me, only FSR. But, in my opinion, FSR is such a visual downgrade for a minuscule performance boost. Especially in PvP games, where you can get killed by a single pixel, playing at a curbed resolution is a dealbreaker. I’ve heard DLSS looks a lot better than FSR but I’m going to run the 1080Ti till it dies, since it still runs nearly everything maxed out at 1440p.