Definitely over OpenGL, it’s kinda garbage in comparison to DirectX. Vulkan is its successor that’s supposed to even the playing field, and is pretty good at that. Baldur’s Gate III has a Vulkan option and I think it runs better on Linux through Proton personally, than the DirectX version. WINE/Proton is still needed to process the Windows API calls, but DXVK isn’t needed at that point.
Not really. Vulkan is usually faster. Everything is already made to work with DirectX though. Legacy is the reason for it being the default, and often only, option as far as I’m aware.
Is there any performance/quality reason why games should use DirectX over using Vulcan/OpenGL at this point?
Definitely over OpenGL, it’s kinda garbage in comparison to DirectX. Vulkan is its successor that’s supposed to even the playing field, and is pretty good at that. Baldur’s Gate III has a Vulkan option and I think it runs better on Linux through Proton personally, than the DirectX version. WINE/Proton is still needed to process the Windows API calls, but DXVK isn’t needed at that point.
Not really. Vulkan is usually faster. Everything is already made to work with DirectX though. Legacy is the reason for it being the default, and often only, option as far as I’m aware.