Rockstar Games are gearing up to add age verification methods to GTA Online. Following the UK's implementation of the Online Safety Act services such as Reddit and Xbox and have to verify the age of its users to make sure they are over 18 for certain content.
GTA online is the worst thing to happen to the series, since it killed off story DLCs. Which were a fantastic way to get new story based content for their games between the years long wait between sequels. Damn those gamers and their obsession with buying microtransactions.
Unfortunately, the online component easily becomes a profitable sideline. Sarcastically, it’s what keeps some game corporation CEOs afford their lifestyles.
I don’t understand why people needed to give them constant money. For real, I played for a minute but never spent a dime. Why buy things when you can achieve them?
To be honest I regret spending so much time earning money and buying so many cars. It would have been more fun riding around in a stolen piece of trash robbing liquor stores with a friend than grinding the bank heist over and over.
Because it’s extremely annoying to earn enough money. Payouts are pathetic and things are extremely expensive to push you towards buying money. I didn’t spend any money on it thankfully, that’s just my reasoning behind it.
People are really weird. Stuff like that makes me not play, but for most it makes them spend. I find those consumers bizarre as hell, but they are the mainstream consumer so we are the weird ones.
This is definitely the way I feel. Even if I really want to do something, if I find out they’re doing this to squeeze me or they’re putting some wild shit in the privacy policy, I just don’t engage with their shit. Fuck those companies. I’m more angry with capitalism than I am susceptible to the desire they try to garner
It was great the first couple years when people were just throwing piles of in game money around so everyone could play with all the flashy things. After they cinched up every money glitch and started pushing shark cards…online instantly lost any appeal. As you said, grinding for things in game is purposefully tedious and geared to make you spend more money.
On the flip side, it’s given it insane longevity and made it feel more modern. Playing singleplayer feels so annoying at times because of their arbitrary rules (which are still in online, but toned down a little) and gameplay/mission design.
At least GTAO showed everyone rockstar’s true nature, and you couldn’t turn away or say that it’s a small alternative game mode.
So shoutout to online and 5 as a whole for showing me enough to avoid all future rockstar titles lol
GTA5 was released in 2013. GTA6 is being released 13 years later. If there had been no GTAO, we would have had at least one or two more “modern” GTA releases in that window.
GTA online is the worst thing to happen to the series, since it killed off story DLCs. Which were a fantastic way to get new story based content for their games between the years long wait between sequels. Damn those gamers and their obsession with buying microtransactions.
Unfortunately, the online component easily becomes a profitable sideline. Sarcastically, it’s what keeps some game corporation CEOs afford their lifestyles.
Then they double killed it when they started introducing nonsense like flying cars with rocket launchers.
Don’t forget when they triple killed it by not enabling Proton support.
I don’t understand why people needed to give them constant money. For real, I played for a minute but never spent a dime. Why buy things when you can achieve them?
To be honest I regret spending so much time earning money and buying so many cars. It would have been more fun riding around in a stolen piece of trash robbing liquor stores with a friend than grinding the bank heist over and over.
Because it’s extremely annoying to earn enough money. Payouts are pathetic and things are extremely expensive to push you towards buying money. I didn’t spend any money on it thankfully, that’s just my reasoning behind it.
People are really weird. Stuff like that makes me not play, but for most it makes them spend. I find those consumers bizarre as hell, but they are the mainstream consumer so we are the weird ones.
This is definitely the way I feel. Even if I really want to do something, if I find out they’re doing this to squeeze me or they’re putting some wild shit in the privacy policy, I just don’t engage with their shit. Fuck those companies. I’m more angry with capitalism than I am susceptible to the desire they try to garner
It was great the first couple years when people were just throwing piles of in game money around so everyone could play with all the flashy things. After they cinched up every money glitch and started pushing shark cards…online instantly lost any appeal. As you said, grinding for things in game is purposefully tedious and geared to make you spend more money.
Because number go up. lol
Also everything is insanely expensive in online.
On the flip side, it’s given it insane longevity and made it feel more modern. Playing singleplayer feels so annoying at times because of their arbitrary rules (which are still in online, but toned down a little) and gameplay/mission design.
At least GTAO showed everyone rockstar’s true nature, and you couldn’t turn away or say that it’s a small alternative game mode.
So shoutout to online and 5 as a whole for showing me enough to avoid all future rockstar titles lol
GTA5 was released in 2013. GTA6 is being released 13 years later. If there had been no GTAO, we would have had at least one or two more “modern” GTA releases in that window.
I wouldn’t be so sure. Modern AAA games are insanely big and resource-intensive. Just look at rdr2
We would have had story DLC like Ballad of Gay Tony and the Lost and the Damned GTA IV got as well as Undead Nightmare for Red Dead Redemption.
We still wouldn’t have several full games is my point