EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square66fedilinkarrow-up128arrow-down10
arrow-up128arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square66fedilink
minus-squarerejoyce@infosec.publinkfedilinkEnglisharrow-up8·1 year agoI don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
minus-squarebuckykat@lemmy.fmhy.mllinkfedilinkEnglisharrow-up2·1 year agoKSP 1 was, at least at first, and Stardew Valley was made entirely by one guy
minus-squareStorksforlegs@beehaw.orglinkfedilinkEnglisharrow-up1·1 year agoI dont know, a number of Indie studios could probably qualify.
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I don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
KSP 1 was, at least at first, and Stardew Valley was made entirely by one guy
I dont know, a number of Indie studios could probably qualify.