Hello my name is Daniel Hanrahan and I am wondering if my games here are fun and they do allow add-on mods. If you are wondering yes these games are the final product but that does not mean it won’t get updates because there is always a chance of that happening. Do you think these games follow both the modular and malleable philosophies for software or tools in general Sincerely, Daniel Hanrahan
Bowling_Mega_Mix: https://github.com/Daniel-Hanrahan-Tools-and-Games/Bowling_Mega_Mix Untitled_Knight_Game: https://github.com/Daniel-Hanrahan-Tools-and-Games/Untitled_Knight_Game The_Game_Of_Trusters: https://github.com/Daniel-Hanrahan-Tools-and-Games/The_Game_Of_Trusters Quest_For_Chalice: https://github.com/Daniel-Hanrahan-Tools-and-Games/Quest_For_Chalice Bug_Invasion: https://github.com/Daniel-Hanrahan-Tools-and-Games/Bug_Invasion
I took a look at the first link, and I don’t mean to be rude, but what you’re expecting of users is downright hostile. Downloading a game engine and then runtimes to manually compile your game isn’t going to snag a lot of casual interest.
From your description:
You posted as though you’d like feedback from people spending five to 10 minutes with your game, but you’re turning this into the better part of an evening by not having something one and done. That’s not how you draw testers.
It’s cool that you’re being so prolific, but please don’t ask people to install software other than yours for your software to work. If a .NET download link needs to be thrown into the .msi, so be it, but this should not be a multistep process (for *NIX, provide a script).
to add onto this, distributing via flatpak allows for further reach to less technical users
Seconding this. Flatpak would be a lot simpler and would make me a lot more comfortable (assuming I had the time to test at all).
On Windows, either a .msi, or just zip the build output and send that.
GitHub also supports releases, so create a release on GH, then put your build artifacts there for people to download. Even better if it’s done automatically through a workflow (not that I care as a user, but it makes your job easier when publishing releases),
I am not trying to be hostile, I just have those instructions and do not have a compiled version on repository because there are so many cpu and os combinations and you can’t run a application compiled for arm run on x86 cpu or run a application compiled for Linux run on Windows, do you have better solutions to run software on anything while still keeping efficiency.
If you look at programs like VSCodium, they actually do have every possible category ready for download.
I have looked into vscodium and it is not a compiler, it is a front end for compilers and for example: if I installed every single compiler for every single os and cpu combo, I would run out of storage.
Thank you I will look into it.